Smash Clash 0.3.1.0 Update

It's finally here!!! This update focus on the mechanics, speed, menus and stability of the game. So don't expect more content from it. In my last post I put out some things to look for in the update, but here's a list of everything which was changed in depth. Scoring One of the main problems in the last version was that there was no way of telling who was winning and who was losing. Now there's a nice quick way to see how you're stacking up against your opponents. Gain one point for a kill, and lose one for a death. Winner is declared May seem like a small thing, but this actually makes the game seem more like a well...um..game. You can actually see if you won afterwards. Quick fall (jam joystick down) This subtle change in physics has improve the gameplay drastically. It keeps players closer to the ground, and adds more depth to the game as you have more options while not on the ground. More particles I doubled the particles, and